Student Product Design Project

PRO G

A mouse concept shaped through prototyping, finishing, and digital rebuilding.

This case study keeps the early research and rough models brief, and puts the emphasis on the two strongest outcomes: the finished prototype and the final digital rebuild.

Product Design Physical Prototype 3D Modeling
Finished physical PRO G prototype paired with the final 3D model
Finished prototype and final 3D model

Overview

A calmer direction for an everyday mouse.

PRO G explores a quieter product language than many performance-driven mice. The goal was to shape a mouse that feels more portable, more comfortable, and more visually restrained through making, not only through rendering.

Goal 01

Portable

A compact body intended to feel easier to carry and easier to live with.

Goal 02

Comfortable

The body was adjusted by hand through repeated changes to height, grip, and proportion.

Goal 03

Refined

The final outcome aims for a calmer, more sellable form rather than an aggressive one.

Research

A small research pass set the direction.

The research phase stayed intentionally lightweight. It was enough to define the user, compare the market, and set three priorities: portability, comfort, and a cleaner visual form.

User persona board for PRO G
User
Competitor comparison board for PRO G
Market
Positioning matrix for PRO G
Positioning

Process

From sketch to quick form testing.

The rough models were useful, but they are not the hero of the project. They are shown here as checkpoints that helped reduce the height, simplify the body, and move the concept toward the final result.

Sketch

Initial exploration

Early sketches were used to test silhouette, button placement, and overall proportions before moving into physical form studies.

Hand-drawn mouse sketches from multiple angles
Initial sketch development

Prototype

Quick form testing

Earlier feedback pointed to a form that felt too large and too high at the back. That led to a lower, cleaner, and more restrained final shape.

First clay prototype of the mouse
Prototype 01
Second prototype shown in two views
Prototype 02

Final Prototype

The final physical model became the real center of the project.

After revising the proportions, I developed a more resolved prototype through shaping, sanding, and surface finishing.

This stage made the concept feel much closer to a real product and helped the design move beyond an early study model into a more complete physical outcome.

Three views of the finished PRO G physical prototype

Shell / Branding

Supporting the object with shell and presentation work.

Once the final prototype felt more resolved, I extended the project into shell development, poster design, and packaging presentation.

This helped frame PRO G as a fuller concept rather than only a physical form study, giving the project a clearer visual identity and presentation language.

Shell and branding

3D Model

The 3D rebuild clarified the final form.

Rebuilding the mouse digitally made the geometry more precise and allowed the design to be presented more clearly from multiple angles.

The 3D model also helped confirm the final proportions and made the overall form feel more consistent, controlled, and ready for presentation.

3D model views

The strongest improvements came from simplification. Lowering the form, cleaning the silhouette, and rebuilding the final version digitally made the concept feel more coherent and more convincing.